Interface & Interaction

- Assignment
In this project I worked with Sophie on designing and developing an interactive game that conveys the experience of a fear of heights. The game begins when you step into an elevator that soon runs out of control. During the ride you experience what it is like to have a fear of heights, with visual and interactive elements that make the intensity of this phobia tangible.
- Learning goals
- Interaction design: Developing an immersive interactive experience that engages the user emotionally.
- Storytelling: Creating a narrative that guides the user through the game and strengthens the experience.
- Technical execution: Using tools to make the game functional and visually appealing.
- Collaboration: Working in a team to bring a shared concept to life.
This project combined storytelling and interaction design to create an engaging and meaningful experience. The end result showed how design can evoke emotions and convey complex experiences.




